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	<title>Comments on: Round 17</title>
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	<link>http://ghostwoods.com/greatgame/2010/01/29/round-17-2/</link>
	<description>An ongoing illustrated story where you decide what happens next.</description>
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		<title>By: salomejones</title>
		<link>http://ghostwoods.com/greatgame/2010/01/29/round-17-2/comment-page-1/#comment-154</link>
		<dc:creator>salomejones</dc:creator>
		<pubDate>Mon, 01 Feb 2010 05:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://ghostwoods.com/greatgame/2010/01/29/round-17-2/#comment-154</guid>
		<description>It seems as if the ticking could just be a clock. but maybe it&#039;s a time machine. or a dimension jumping device. perhaps Mortimer is in a parallel universe right now.</description>
		<content:encoded><![CDATA[<p>It seems as if the ticking could just be a clock. but maybe it&#8217;s a time machine. or a dimension jumping device. perhaps Mortimer is in a parallel universe right now.</p>
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		<title>By: Sastrugi</title>
		<link>http://ghostwoods.com/greatgame/2010/01/29/round-17-2/comment-page-1/#comment-153</link>
		<dc:creator>Sastrugi</dc:creator>
		<pubDate>Sat, 30 Jan 2010 01:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://ghostwoods.com/greatgame/2010/01/29/round-17-2/#comment-153</guid>
		<description>I&#039;m getting that feeling of wrongness, too. Clean apartment, few decorations, no signs of struggle or hasty departure, and an unexplained ticking noise in the bedroom. Very strange.

Mortimer either hates decorating, isn&#039;t planning on staying long, or has had more than one unexpected visitor today. I think our hero should check the place again, this time looking for signs of a recent scrub-down or non-occupancy.  

A good place to start would be the fridge and the trash can; a lack of groceries or recent garbage could indicate the apartment is a front. Likewise, too much cleanliness might mean someone&#039;s already stopped by to take the interesting bits.

I&#039;d also check out that ticking noise. It&#039;s probably not a bomb, given the time period. It&#039;s probably also not a clock; Mortimer doesn&#039;t strike me as a brass-and-aviator-goggles kind of guy, so antique timepieces probably aren&#039;t his thing. So what IS it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting that feeling of wrongness, too. Clean apartment, few decorations, no signs of struggle or hasty departure, and an unexplained ticking noise in the bedroom. Very strange.</p>
<p>Mortimer either hates decorating, isn&#8217;t planning on staying long, or has had more than one unexpected visitor today. I think our hero should check the place again, this time looking for signs of a recent scrub-down or non-occupancy.  </p>
<p>A good place to start would be the fridge and the trash can; a lack of groceries or recent garbage could indicate the apartment is a front. Likewise, too much cleanliness might mean someone&#8217;s already stopped by to take the interesting bits.</p>
<p>I&#8217;d also check out that ticking noise. It&#8217;s probably not a bomb, given the time period. It&#8217;s probably also not a clock; Mortimer doesn&#8217;t strike me as a brass-and-aviator-goggles kind of guy, so antique timepieces probably aren&#8217;t his thing. So what IS it?</p>
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		<title>By: Utisz</title>
		<link>http://ghostwoods.com/greatgame/2010/01/29/round-17-2/comment-page-1/#comment-152</link>
		<dc:creator>Utisz</dc:creator>
		<pubDate>Fri, 29 Jan 2010 23:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://ghostwoods.com/greatgame/2010/01/29/round-17-2/#comment-152</guid>
		<description>...What was making the ticking noise? Are we really dumb enough to ignore it?</description>
		<content:encoded><![CDATA[<p>&#8230;What was making the ticking noise? Are we really dumb enough to ignore it?</p>
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		<title>By: David Argall</title>
		<link>http://ghostwoods.com/greatgame/2010/01/29/round-17-2/comment-page-1/#comment-151</link>
		<dc:creator>David Argall</dc:creator>
		<pubDate>Fri, 29 Jan 2010 07:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://ghostwoods.com/greatgame/2010/01/29/round-17-2/#comment-151</guid>
		<description>There has got to be a reason for that feeling of wrongness.  [Of course it might be that we are short a marble or two.]  But even if we don&#039;t find anything, something may find us.</description>
		<content:encoded><![CDATA[<p>There has got to be a reason for that feeling of wrongness.  [Of course it might be that we are short a marble or two.]  But even if we don&#8217;t find anything, something may find us.</p>
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